New Features
- Added Copper Decorations
Copper Decorations
- Added Copper Torch
- A green variant of the Torch crafted from a Copper Nugget, Coal, and Stick
- Functionally identical to the Torch
- Added Copper Bars
- Functions like the existing Iron Bars block
- Made from copper and oxidizes over time
- Added Copper Chain
- Functions like the existing Chain block (now renamed to Iron Chain)
- Made from copper and oxidizes over time
- Added Copper Lantern
- Crafted similarly to a regular Lantern but uses Copper and a Copper Torch
- The lantern itself oxidizes, changing its look as it ages
- Functionally identical to the Lantern
Changes
- The Chain block has been renamed to “Iron Chain”
Minor Tweaks to Blocks, Items and Entities
- Items on the Shelf have been repositioned to sit on the Shelf
- All Copper Golem Statues now always drop as item when mined
- All Copper Golem Statues now pop off as an item when pushed by a piston
Recipes
- Changed the Copper Trapdoor recipe to use 4 Copper Ingots instead of 6
Technical Changes
- The Data Pack version is now 83.0
- The Resource Pack version is now 65.1
- Added a way to use GUI and item sprites in text
Data Pack Version 83.0
Entity Data
copper_golem
- The weather_state field now expects a string id instead of integer id
- 0 -> unaffected
- 1 -> exposed
- 2 -> weathered
- 3 -> oxidized
Text rendering
object Text Component
- New text component with type object has been added
- This component will display a single sprite from sprite atlas as a character
- Sprites are always rendered as a rectangle, 8×8 pixels in size
- Format:
- atlas – namespaced ID of a sprite atlas, default value: minecraft:blocks
- sprite – namespaced ID of a sprite in atlas, for example item/porkchop
General note about atlas contents:
- Sprite Atlases contain textures for items, blocks, mob effects, GUI elements, etc.
- Contents are controlled by files in assets/minecraft/atlases/ directory in a resource pack
- Current contents can be reviewed with the F3+S key combination
Loot Tables
- Added harvest/sweet_berry_bush loot table for drops when a Sweet Berry Bush with Sweet Berries is harvested by interacting with it
Tags
Block Tags
- Added #chains – all Chain blocks
- Added #lanterns – all Lantern blocks
- Added #bars – all Bar blocks
Item Tags
- Added #chains – all Chain block items
- Added #lanterns – all Lantern block items
- Added #bars – all Bar block items
Resource Pack Version 65.1
Block Sprites
Added new block sprites:
- copper_bars
- copper_chain
- copper_lantern
- copper_torch
- exposed_copper_bars
- exposed_copper_chain
- exposed_copper_lantern
- exposed_copper_torch
- oxidized_copper_bars
- oxidized_copper_chain
- oxidized_copper_lantern
- oxidized_copper_torch
- weathered_copper_bars
- weathered_copper_chain
- weathered_copper_lantern
- weathered_copper_torch
Item Sprites
Added new item sprites:
- copper_chain
- copper_lantern
- exposed_copper_chain
- exposed_copper_lantern
- oxidized_copper_chain
- oxidized_copper_lantern
- weathered_copper_chain
- weathered_copper_lantern
Particles
Added new particle:
- copper_fire_flame
Fixed bugs in 25w32a
- MC-163218 – Players with the Sneak option set to “Toggle” can sneak while in GUIs
- MC-174759 – Dragon eggs can be teleported to a height below void
- MC-257540 – Sheep eat half as often as they did before 21w39a
- MC-273943 – Sweet berries drop from harvested bushes is hardcoded
- MC-276431 – Dragon egg teleports above the build height limit and deletes itself
- MC-279548 – TNT minecart does not remember ignition source when exploding from a fall
- MC-295841 – Interactive collision check path is broken
- MC-296054 – Fast non-projectile entity movements may fail to apply block effects from blocks around the starting position when moving in positive directions
- MC-296055 – Slow non-projectile entity movements may fail to apply block effects from origin block
- MC-296057 – Sideways non-projectile movements may fail to apply block effects from blocks around start of sideways motion
- MC-296372 – Teleport duration is unreliable as of 1.21.5
- MC-299314 – Breaking jukeboxes in certain ways doesn’t stop the music
- MC-299627 – Entity interpolation for high speed projectiles is wildly inaccurate
- MC-299770 – Chunks loaded by ender pearls permanently unload upon player death even when enderPearlsVanishOnDeath is set to false
- MC-299837 – Running two or more /rotate commands in the same tick only applies the rotation of the last command
- MC-299872 – The freezing overlay flashes when a freezing player touches fire
- MC-299913 – The “You don’t seem to have a Realm…” focusable text widget now has a black background
- MC-300051 – The top part of worn leggings does not render
- MC-300092 – F3 pie chart particle entries are missing names
- MC-300094 – Entities’ held items no longer follow their arm movements when they have the invisibility effect
- MC-300100 – The “biome” debug option no longer has a space before its biome name
- MC-300105 – The player can drown while the game is paused
- MC-300108 – Villagers’ and zombie villagers’ clothes are incomplete
- MC-300113 – pack.mcmeta no longer accepts the longform object syntax in the supported_formats field
- MC-300121 – Interacting with a group of more than 3 connected shelves causes the game to crash
- MC-300122 – Certain parts of horse armor are sometimes invisible
- MC-300131 – The “debug.entry.currently.inF3” string is improperly capitalized
- MC-300136 – Held item positions are synchronized between entities of the same model in view
- MC-300145 – Players can use items while their inventories are open when the “Use Item/Place Block” option is set to “Toggle”
- MC-300146 – Exiting interfaces is incredibly difficult when the “Use Item/Place Block” option is set to “Toggle”
- MC-300153 – The inner cubes of slimes are sometimes invisible from the outside
- MC-300155 – Players can freeze while standing in powder snow despite the game being paused
- MC-300164 – The value of the “Sprint Window” option is not saved
- MC-300165 – Players are damaged when blocking attacks with shields that disable shields
- MC-300166 – When looking_at_block or looking_at_fluid is enabled in the debug options, FPS is impacted by server tick rate
- MC-300168 – All shelf variants are in the redstone section of the creative inventory
- MC-300180 – Debug screen text now stays on the screen in F1
- MC-300187 – Interacting with items with certain components in the inventory causes a crash
- MC-300193 – Dying and respawning within the same dimension consistently shows a loading terrain screen
- MC-300196 – Local Difficulty debug information flickers if it is open while GUI is hidden
- MC-300214 – The shadows of baby mobs are now of the same size as those of their adult counterparts
- MC-300235 – First number in E counter is always stuck at 0
- MC-300248 – Subtitles/closed captions obstruct the inventory UI
- MC-300275 – Pausing while riding a strider on top of lava sets the player on fire
- MC-300305 – When multiple people use fishing rods, an additional black line is drawn
- MC-300340 – Continuously clicking “Continue” on the welcome page resets the button disappearance animation progress
- MC-300394 – Oxidized/waxed oxidized copper golems, statue and entity versions, have the wrong pixels underneath their feet compared to their other counterparts
- MC-300421 – Inconsistent capitalization for F3+F5 description in F3+Q debug menu
- MC-300440 – Elytra consumes durability while the game is paused in singleplayer
- MC-300464 – The debug crosshair is rendered in third person