Minecraft 1.21 Snapshot 24w21b Server Hosting

Minecraft 1.21 Snapshot 24w21b Server Hosting

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A new Minecraft Java 1.21 snapshot is here!

This week we’re bringing a Snapshot you can vibe out to! This time around we’re bringing data-driven jukeboxes, a new gamerule, and a bunch of fixes.

Happy vibing!

FIXED BUGS IN 24W21B

  • MC-272321 – Crash after upgrading snapshot world to 24w21a

CHANGES

  • It seems we cooked a bit too hard with the new Piston sounds last week, which is why we’re reverting back to the old sounds again
  • Lowered volume of original sounds to address initial feedback of Pistons being too loud
  • Pause menu now can include a list of links provided by server
  • Improvements to the disconnection screen
  • Any member of a Realm can now upgrade a world
  • In the Realms main screen, all online players of a Realm are displayed
    • When hovered, a tooltip is shown with each player’s head and name

VAULT

  • Added sound effect to help players understand they’ve already looted a vault

TRIAL CHAMBERS

  • Trial Chambers are less likely to generate in the Deep Dark

ANIMAL PANIC

  • Animals now panic based on the damage caused by predefined Damage Source Types
  • The panic lasts for 2 seconds after the damage is dealt. The following damage type tags are used by vanilla animals:
    • panic_environmental_causes: Used by Wolves, Polar Bears (adults) and Pandas
    • panic_causes: Used by all other animals and baby Polar Bears

SERVER LINKS

  • Servers can now provide a list of links to clients
  • If client has received any links, a new button called “Server Links…” will show up in pause game screen
    • To make space for that button, “Report Bugs” and “Give Feedback” buttons might be moved into a sub-screen if necessary

DISCONNECTION SCREEN IMPROVEMENTS

  • In some cases client will now store detailed information about disconnection (similar to crash reports)
  • When that happens, new “Open Disconnection Report Directory” button will be added to the disconnection screen
  • When server provides link for bug reporting, it will be also be added as a button to the disconnection screen

TECHNICAL CHANGES

  • Resource Pack version is now 34
  • Data Pack version is now 45
  • Server can now provide list of links to client
  • Servers can add custom details to crash and disconnection reports

GAMERULES

  • Added new entitiesWithPassengersCanUsePortals gamerule
    • When true, entities with passengers can use Nether Portals, End Portals and End Gateways
    • Defaults to false

SERVER LINKS

  • New clientbound packet server_links is available in configuration and game protocols
  • On receival, client will make links available from pause menu
  • Link labels can be built-in or custom (i.e. any text)
  • Some built-ins also have special fuctionality:
    • report_bug:
      • link will be displayed on disconnection screen, if disconnection was caused by packet handling error
      • link will be included as a comment in disconnection report
  • Added bug-report-link to server.properties to allow vanilla server to configure report_bug links
    • If this field is non-empty, server will send that link to clients
    • This field should contain well-formed URL

CUSTOM SERVER CRASH REPORT DETAILS

  • New clientbound packet custom_report_details is available in configuration and game protocols
  • This packet contains a list of key-value text entries
  • If received, contents of this packet will be added in a separate section to any crash or disconnection report generated during connection to this server

DATA PACK VERSION 45

  • Jukebox songs are now data-driven
  • Added new command syntax

JUKEBOX SONGS

  • Added a jukebox song registry which is loaded from data packs
  • Path to jukebox song definition is data/<namespace>/jukebox_song/<id>.json
  • Fields in definition:
    • sound_event – sound event that is streamed when played by a Jukebox
    • description – the name of the song that will be displayed in the hover tooltip represented as a Text Component
    • length_in_seconds – length of the song in seconds as a positive float
    • comparator_output – the redstone signal output by a comparator when played in a Jukebox, between 0 and 15
  • Added minecraft:jukebox_playable item stack component

JUKEBOX_PLAYABLE ITEM COMPONENT

  • If set, the item can be inserted into Jukeboxes to play a song
  • Format: object with fields
    • song: jukebox song id
      • The song that will be played by the Jukebox when this item stack is inserted
    • show_in_tooltip: boolean (default: true)
      • If false, the name of the song will not be shown in the tooltip
      • This was formerly controlled by the hide_additional_tooltip component on Music Discs
    • e.g. jukebox_playable={song:’minecraft:precipice’}jukebox_playable={song:’minecraft:precipice’, show_in_tooltip:false}

ATTRIBUTES

  • Attribute modifiers no longer have a UUID and name combination
  • Instead, attribute modifiers are now uniquely identified by a namespaced ID, similar to other resources
  • The ID of a modifier uniquely identifies it in the set of modifiers for a single attribute
    • Using the same ID for different modifiers is allowed as long as the modifiers are for different attributes
  • Existing built-in modifiers will be upgraded to new IDs
  • Existing custom modifiers will be upgraded to the GUID as an ID in the minecraft namespace

ATTRIBUTE COMMAND

  • The uuid and name arguments have been replaced with a singular id argument

ITEM STACK ATTRIBUTE MODIFIERS

  • The uuid and name fields have been removed.
  • Attribute Modifiers now have an id (namespaced ID) field
    • This is a unique identifier per attribute for the modifier

ENTITY ATTRIBUTES

  • Attributes are now stored as attributes
  • Attribute format:
    • id, renamed from Name
    • base, renamed from Base
    • modifiers, renamed from Modifiers
      • Now stores modifiers in the same format as modifiers in attribute_modifiers item stack components:
        • id, replaces UUID and Name
        • amount, renamed from Amount
        • operation, renamed from Operation, now a named constant instead of an int:
          • add_value – previously 0
          • add_multiplied_base – previously 1
          • add_multiplied_total – previously 2

ENCHANTMENTS

ATTRIBUTE EFFECTS

Fields:

  • name & uuid have been removed, replaced by id
  • id: The namespaced ID of the Attribute Modifier to add
    • This will be postfixed with the slot name when the enchanted item is equipped in a slot
    • Must be unique to avoid different Enchantments (or other systems) interfering with each others

ENTITY EFFECT TYPES

damage_item

The damage is not applied to items held by players in creative mode.

Hit Block Parameters
  • Entities: this
  • Enchantment Level
  • Origin
  • Block State

EFFECT COMPONENTS

  • minecraft:hit_block:
    • Condition Context: changed to take a Hit Block Parameter – this is the entity hitting the Block

TAGS

DIRECTORY RENAMES

  • Some registry types that used legacy datapack directory names (based on plural name of element) have been renamed to match registry name
  • Affected directories:
    • structures -> structure
    • advancements -> advancement
    • recipes -> recipe
    • loot_tables -> loot_table
    • predicates -> predicate
    • item_modifiers -> item_modifier
    • functions -> function
    • tags/functions -> tags/function

ITEM TAGS

  • Removed music_discs item tag

BLOCK TAGS

  • air: All blocks that resemble air

DAMAGE TYPE TAGS

  • Removed breeze_immune_to damage type tag
  • Added panic_environmental_causes: Damage types that cause panic in aggressive animals that can panic, i.e. mobs that retaliate when attacked
  • Added panic_causes: Damage types that cause panic in passive animals, i.e. mobs that run away when attacked

PREDICATES

JUKEBOX PLAYABLE PREDICATE

New item sub-predicate available as jukebox_playable.

  • Matcher for jukebox_playable component (like Music Discs)
  • Fields:
    • song – optional id, list of ids or tag for jukebox song to be matched

PLAYER PREDICATE

  • The gamemode field has been changed to accept a list of gamemodes

COMMANDS

  • Added @n entity selector, selecting the nearest entity
    • This functions as @e[sort=nearest,limit=1]
    • Additional requirements may still be provided; for example: @n[type=pig] will select the closest Pig

RESOURCE PACK VERSION 34

  • Added the block.vault.reject_rewarded_player sound event
  • Changes to Shaders

SHADERS

  • The blend block in core shader definitions has been removed, as it was not used
  • The position_color_tex shader has been removed, replaced with the pre-existing position_tex_color
  • The glint_direct shader has been removed, replaced with the pre-existing glint shader
  • The armor_glint shader has been removed, as it was unused

FIXED BUGS IN 24W21A

  • MC-67 – Entities with passengers cannot travel through portals
  • MC-31819 – Hunger saturation depletes on peaceful difficulty
  • MC-116279 – Non-player entities going through Nether portal do not generate portal in Nether if none exists
  • MC-151648 – Non-player entities cannot travel through unlinked nether portals
  • MC-170103 – Untamed wolves only beg for food while being angry and jumping
  • MC-260346 – Custom music discs cut off when vanilla disc would normally end
  • MC-266290 – Double doors do not automatically form between waxed and unwaxed copper doors, even of the same variant
  • MC-266586 – Trial chambers can spawn directly inside the deep dark biome
  • MC-266626 – Breeze doesn’t stop attacking the player when it enters on the same team
  • MC-267967 – Breezes ignore the deflects_projectiles entity type tag
  • MC-268438 – Baby armadillos can still eat while rolled up
  • MC-269034 – Wolves no longer teleport while trying to pathfind out of Lava
  • MC-269351 – The Bolt Armor Trim cannot be duplicated with Waxed Copper Block
  • MC-269370 – Sharp lag spike caused by incorrect upper limit on particles created by mace smash attack
  • MC-269460 – Thorns enchantment doesn’t work when entities are hit by wind charges
  • MC-269964 – Ominous item spawners are missing an NBT load for spawn_item_after_ticks
  • MC-269988 – New potion effects don’t apply their respective behaviors when creeper explodes
  • MC-270024 – When drinking ominous bottles, bad omen of higher levels can be overriden by lower amplifiers
  • MC-270377 – Wind charges can be hit and redirected the moment they are thrown
  • MC-270573 – Mounted entities are immune to wind charge damage
  • MC-270808 – Any item in the armor.body slot protects wolves from taking damage
  • MC-271458 – Channeling tridents no longer summon lightning bolt every time hitting lightning rod under thunderstorm
  • MC-271573 – Attribute Enchantments Don’t Behave Properly on Armor
  • MC-271634 – Custom enchantments don’t appear in the creative menu
  • MC-271718 – Crash when randomized_int_state_provider is applied to blocks lacking the property
  • MC-271753 – Crash due to overflow inside cost calculation in by_cost_with_difficulty
  • MC-271856 – Crossbows enchanted with Quick Charge do not benefit from its effects when used in the offhand
  • MC-271868 – Frost walker replaces flowing water now
  • MC-271901 – Entity effect “play_sound” Field “pitch” value upper limit is 1.0 instead of 2.0
  • MC-271911 – Frost walker no longer works with void or cave air
  • MC-271914 – Soul speed enchantment doesn’t emit particles when the entity is controlled by a player
  • MC-272039 – Soul Speed uses durability in creative mode
  • MC-272042 – If players have max health over 20 and die, when they respawn they will have 20 health instead of their max health
  • MC-272043 – The game crashes when entities die while having the oozing effect
  • MC-272075 – Attempting to step up while controlling entity and moving fast often glitches
  • MC-272084 – Creepers with potion effects no longer create area effect clouds upon exploding
  • MC-272182 – Knowledge Books no longer function properly with a stack size of 1 in survival/adventure mode

Follow along with all the previous updates for the Minecraft 1.21 snapshot

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  • Memory Guideline
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  • Recommended Max Players is our best guess on how many slots gives good performance per GigaByte of memory. It relates to how many players can join before running into lag or out-of-memory errors. Newer servers with lots of mods/plugins will have less players per GB, you won't know exactly how many players until your server gets busy. You have Unlimited Slots, set this in the control panel, use your slots wisely. It's a guideline not set in bedrock!
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