New Features
- Added the new Ice Caves Biome
- Added Ice Crystals
- Added Icicles
- Added the Frostbite mob
- Added the Freezing mob effect
- Added the Ice Ball
Ice Caves
- The Ice Cave is a new cave biome that can generate under the colder biomes in the Overworld
- It consists mainly of Packed Ice and Calcite
- Icicles generate hanging from the ceiling
- Large Icicles made of Packed Ice generate on the ground and hanging from the ceiling
- Patches of Snow occasionally generate on the ground
- Ores generate embedded in pockets of Stone and Deepslate
- Glow Lichen does not generate in this biome
- In addition to the mobs that normally spawn in caves, Strays and Frostbites can also spawn here
- Ice Crystals occasionally generate on the ground
Ice Crystal
- A new crystal-like block similar to Amethyst Clusters
- Breaks if the support block is removed
- It emits light and can be placed in any direction
Icicle
- A new speleothem-like block similar to Dripstone and Sulfur Spikes
- Icicles can be found all over the ceiling of ice caves
- Can naturally grow up to 5 blocks long when pointing downward
- Only grows in areas without nearby light sources and outside the Nether
- It can be placed in any direction and has a base, middle and tip variant
- Damages entities when it falls and deals extra damage to entities that land on it
- Pointed blocks break when exposed to nearby light sources or when placed in the Nether
Frostbite
- The Frostbite is a zombie variant that can throw Ice Balls
- Spawns in cold/icy biomes
- Switches between melee and ranged combat based on target distance and whether they have Ice Balls
- Melee attacks apply Freezing, while ranged attacks throw Ice Balls
- Transforms into a Zombie when underwater for long enough
- Drops Rotten Flesh and Ice Balls
- It can stand on top of Powder Snow
- It is immune to freezing and does not get slowed by the Freezing effect or Powder Snow
- Zombies and Husks transform into Frostbites when inside Powder Snow
Freezing Mob Effect
- The Freezing effect will cause players to shake and eventually deal damage
- Causes those affected to slowly become frozen as if in Powdered Snow for its duration
- Leather Armor protects from freezing, just like with Powder Snow, but will not keep the effect from being applied and will not remove the effect
- Mobs will take additional damage from Freezing while they are affected by this effect
- Mobs that are vulnerable to Freezing have a five times multiplier to the damage taken
- Lingering Potion, Splash Potion, and Potion of Freezing can be brewed using Ice Balls
- Arrows of Freezing can be crafted by placing a Lingering Potion of Freezing in the middle of the crafting table surrounded by eight Arrows
Ice Ball
- Ice Balls are new projectile used by the Frostbite
- They deal a small amount of damage and have knockback
- Deals 4 damage to entities it hits, scaling down with velocity
- Breaks on impact with blocks or entities, creating a particle effect and sound
Changes
Minor Tweaks to Blocks, Items and Entities
- Snow can now be placed on Packed Ice
- Snowballs now apply knockback to players
UI
- Lightmap visualization is now configurable as lightmap_texture in debug options and appears in the Light group
- Its visibility setting is saved with the debug profile
- It can now be displayed alongside the FPS and network charts
- The Social Interactions screen has been replaced with the new Other Players screen
- The “Social Interactions” keybind has been renamed to “Other Players”
- The Friends button has received a new icon
- The “Visibility” option has been moved from Online Options into the Friends list
- The icon buttons in the pause menu have been reordered to match the main menu
Friends
- Updated the design of the Friends list
- Added searching
- In the Friends tab, the profile name text box used for sending requests also functions as a search box
- In the requests tab, a search box appears at the top if you have 15 or more requests
- Added sorting
- Sort modes can be cycled through by pressing the new sort button
- The current sort modes are:
- Sort by who’s online – friends who are listed as online appear at the top of the list
- Sort by alphabetical order – friends are sorted according to the alphabetical order of their names
- Clicking on a player’s icon in the Friends list now opens their Player Options
- Removed “Remove Friend” button
- This functionality is now accessible through Player Options instead
Player Options
Player Options is a new screen accessible through both the Friends list and Other Players.
- It contains per-player social actions previously spread across the Friends list and Social Interactions
- These actions are:
- Sending or canceling a friend request
- Accepting or declining a friend request
- Muting a player
- Reporting a player
- Muting a player hides their chat messages until the next time you start the game
- Blocking players is managed through Other Players
Other Players
Other Players is a new menu which has been added to replace Social Interactions.
- Other Players is only available when playing on a world open to multiplayer
- This includes:
- Playing in singleplayer worlds open to LAN
- Playing on dedicated servers
- Playing on Realms
- It can be opened by pressing the “Other Players” icon button in the pause menu
- It can also be opened from in-game using the “Other Players” key (‘P’ by default)
- This includes:
- It lists the players currently online in the world you are in
- It lists players who are not online anymore, but may still be of interest:
- Players who were just online but left
- Players who recently sent messages in the chat
- Clicking on a player’s icon in the list opens their Player Options
Player Reporting
- Redesigned the save/discard draft confirmation screen
- Player reports saved as drafts no longer prompt you to discard them upon exiting a world if they can be continued later
- Chat reports can never be continued
- Name reports can be continued if the reported player is in your Friends list
- Skin reports can be continued if the reported player is in your Friends list
- Pressing “Quit Game” in the main menu will now give a warning if you have an unsent draft report that would be lost
Debug Overlay
- A new chunk_section_status shows the rendering status of chunks around you. This will impact performance at high view distances.
- The chunk load overlay has been split off from visualize_chunks_on_server and into a new chunk_load_status
Technical Changes
- The Data Pack version is now 123.0
- The Resource Pack version is now 100.0
Data Pack Versions 122.0 through 123.0
World Generation
Features
Changed minecraft:speleothem_cluster
- Added placement_options – a field that contains various settings for the placement of the Speleothem cluster:
- placement_mode – represented by an enum that is one of floor_and_ceiling, floor_only, ceiling_only
- base_block_transformer – sets a state on the base block of the Speleothem block
- none – the regular base block state used in Sulfur Spikes and Dripstone Spikes
- set_attached – the state of the base block of the Icicle when it is attached to a surface
- allow_water_placement – boolean indicating whether the Speleothem can be placed in water or not
Changed minecraft:large_dripstone (renamed from minecraft:large_speleothem)
- Added field base_block – Block State Provider, the block to build the large dripstone out of
Noise Settings
- Added new Noises:
- ice_cave_gradient
Feature Placements
- Added the following Ore Placements:
- ice_cave_ore_coal_upper
- ice_cave_ore_coal_lower
- ice_cave_ore_copper
- ice_cave_ore_diamond
- ice_cave_ore_diamond_medium
- ice_cave_ore_diamond_large
- ice_cave_ore_diamond_buried
- ice_cave_ore_iron_upper
- ice_cave_ore_iron_middle
- ice_cave_ore_iron_small
- ice_cave_ore_gold
- ice_cave_ore_gold_lower
- ice_cave_ore_lapis
- ice_cave_ore_lapis_buried
- ice_cave_ore_redstone
- ice_cave_ore_redstone_lower
- ice_cave_ore_andesite_upper
- ice_cave_ore_andesite_lower
- ice_cave_ore_diorite_upper
- ice_cave_ore_diorite_lower
- ice_cave_ore_gravel
- These are all identical to their non-ice-cave counterparts, only that they place a patch of stone or deepslate (depending on y-level) before placing the ore itself
- They can replace Ice and Calcite as well
Block Sound Sets
Added minecraft:block_sound_set registry containing definitions for sounds produced by different categories of blocks.
Format: object with fields:
- volume – a float between 0.00001 and 10.0, the relative volume at which all sounds will be played
- If not present, defaults to 1.0
- pitch – a float between 0.00001 and 2.0, the relative pitch at which all sounds will be played
- If not present, defaults to 1.0
- break_sound – Sound Event, the sound that will be played when the block gets broken
- step_sound – Sound Event, the sound that will be played when an entity walks on top of the block
- place_sound – Sound Event, the sound that will be played when the block gets placed
- hit_sound – Sound Event, the sound that will be played while the block is being destroyed
- fall_sound – Sound Event, the sound that will be played when an entity falls onto the block
- All sound fields are optional
Tags
Block Tags
- Added block tag ice_cave_ore_replaceables to describe all blocks which are allowed to be replaced by ores within Ice Caves (in addition to stone_ore_replaceables, height_specific_ore_replaceables and deepslate_ore_replaceables)
- Added block tag melts_icicle_above to describe all blocks causing Icicles directly above to melt
- Added block tag large_icicle_replaceable to describe all blocks which are allowed to be replaced by Large Icicles within the Ice Caves biome
- Added several block tags to affect how mobs pathfind:
- #pathfinding/avoid_in_air – blocks to be avoided while flying, either due to danger our potential to get stuck
- #pathfinding/damage_cautious – blocks that will damage entities that walk through them, but are not considered dangerous enough to avoid entirely
- #pathfinding/damaging – blocks that will damage entities that walk through them
- #pathfinding/drop_down – blocks that can be dropped down through
- #pathfinding/leaves – blocks that are considered leaves
- #pathfinding/open – blocks that are considered completely open to walk through
- #pathfinding/powder_snow – blocks that are considered powder snow
- #pathfinding/rails – blocks that are considered rails
- #pathfinding/sticky – blocks that are considered sticky, causing slowed movement and inability to jump
Item Tags
- Added #frostbite_preferred_weapons for items picked up and used by the Frostbite
- Added #knocks_back_players_even_with_zero_damage for items which shall apply knockback even if they do 0 damage
- Added #sheep_wool_dyes – items that can be used to dye a Sheep’s wool
- The color will be taken from the minecraft:dye component of the used item stack
Biome Tags
- Added #spawns_strays_without_powder_snow to describe all biomes which allow the spawning of strays without requiring powder snow on the surface above them
Block Sound Set Tags
- Added #sounds_wooden – block sound sets which when stepped on cause Horses to produce a galloping sound
Particles
- Removed particle type minecraft:item_snowball
Added minecraft:freezing
- Emitted by Entities which are affected by the Freezing mob effect
- Has no fields
Resource Pack Versions 98.0 through 100.0
Block Sprites
- Added new Block texture:
- block/ice_crystal.png
- Added new Block textures:
- block/ice_crystal.png
- block/icicle_down_base.png
- block/icicle_down_frustum.png
- block/icicle_down_middle.png
- block/icicle_down_tip.png
- block/icicle_down_tip_merge.png
- block/icicle_side.png
- block/icicle_top.png
Item Sprites
- Added new Item texture:
- item/ice_crystal.png
- Added new Item texture:
- item/frostbite_spawn_egg.png
- item/ice_ball.png
- item/ice_crystal.png
- item/icicle.png
UI Sprites
- Added new UI textures:
- mob_effect/freezing.png
- friends/background_light.png
- friends/presence_all.png
- friends/presence_limited.png
- friends/presence_none.png
- friends/profile.png
- friends/profile_highlighted.png
- friends/sort_alphabetical.png
- friends/sort_presence.png
- friends/tab_selected.png
- pause_menu/other_players.png
- The following textures have been renamed:
- friends/button.png -> friends/tab.png
- friends/button_highlighted.png -> friends/tab_highlighted.png
- friends/loading.png -> widget/loading.png
- pause_menu/social_interactions.png -> pause_menu/feedback.png
- The following textures have been removed:
- friends/button_disabled.png
- friends/remove.png
- pause_menu/player_reporting.png
- toast/social_interactions.png
Entity Textures
- Added new Entity textures:
- entity/zombie/frostbite.png
- entity/zombie/frostbite_baby.png
- entity/zombie/frostbite_outer_layer.png
Sounds
- Added new sound events:
- entity.frostbite.ambient
- entity.frostbite.death
- entity.frostbite.hurt
- entity.frostbite.step
- block.ice.break
- block.ice.fall
- block.ice.hit
- block.ice.place
- block.ice.step
- block.ice_crystal.break
- block.ice_crystal.fall
- block.ice_crystal.hit
- block.ice_crystal.place
- block.ice_crystal.step
- block.icicle.break
- block.icicle.fall
- block.icicle.hit
- block.icicle.place
- block.icicle.step
- block.icicle.land
- entity.ice_ball.break
- entity.ice_ball.throw
Particles
- Added new Particle textures:
- particle/freezing_0.png
- particle/freezing_1.png
- particle/freezing_2.png
- particle/freezing_3.png
- particle/freezing_4.png
- particle/freezing_5.png
Item Models
- Added new Item Models:
- item/icicle
Block Models
- Added new Block Models:
- block/icicle
- block/icicle_base
Fixed bugs in 26.4 Snapshot 3
- MC-212616 – The dye staining sound does not play when dyes are used on tamed wolves or cats
- MC-303468 – Pets can be teleported to the incorrect coordinates when going through a nether portal
- MC-306017 – The main arm doesn’t swing when making a tamed wolf sit or stand while holding a dye matching its collar color
- MC-307830 – The game’s framerate is limited to 20 fps with the Vulkan rendering backend on some systems
- MC-308037 – Unselected tabs in the friends menu show white text instead of gray
- MC-308051 – The icons on several buttons do not adhere to the UI pixel grid
- MC-308747 – The social interactions button in the game menu is grayed out in LAN worlds with no players
- MC-308994 – The Chat Restrictions screen does not display Xbox communication settings that affect the chat
- MC-309896 – The options.allowFriendRequests.tooltip and options.inGameNotification.tooltip strings lack a period, unlike similar strings
- MC-309906 – The term “Friends List” is inconsistently capitalized across strings
- MC-310124 – Leaving a menu that was opened using the keyboard doesn’t select its button from the previous screen
- MC-310237 – The gui.friends.error.generic string uses an em dash, unlike similar strings
- MC-310854 – The buttons in the friends screen have inconsistent outlines
- MC-311932 – The Caps Lock key can no longer activate sprinting, sneaking, etc. when the control in question is set to “Hold”
- MC-311963 – The subtitles.block.poplar_leaves.ambient string uses a present participle instead of the present tense, unlike similar strings
- MC-312120 – Enabling the “Exclusive Fullscreen” option while the game is windowed and then entering non-exclusive fullscreen does not update the “Exclusive Fullscreen” option’s button to “OFF”
- MC-312198 – Almost no small mushrooms generate on mushroom islands anymore
- MC-312213 – The game crashes when using custom Superflat presets containing air
US Panel
EU Panel
Aus Panel