New Features
Explorer Maps
- Renamed the following maps:
- Buried Ancient City Map
- Buried Mineshaft Map
- Abandoned Camp Map
Realms
- Realm owners can now create and manage Invite Codes
- Each Realm can have up to five Invite Codes
- Invite Codes can be configured to be active / inactive and deleted
- The expiration of an Invite Code can also be configured
- Players can now easily join a Realm by entering an Invite Code in a new “Join Realm” screen
Changes
- Cushions are now only destroyed when fully covered by blocks that cause suffocation
- New Villager trades, unlocked from a Villager leveling up their profession, will now update even if the player is in the process of trading with them
UI
World Options
- Some further improvements have been made to the World Options screen, which is now accessible from the pause menu
- The “Game Mode” button has been renamed to “Default Game Mode”
- The “General” section has a new addition:
- Personal Game Mode: your active game mode in the current world (equivalent to theΒ /gamemodeΒ command, or F3+F4)
- The “Multiplayer” section has a new addition:
- Force Game Mode: controls whether other players game mode is forced to match the default game mode of the world or not
Technical Changes
- The Data Pack version is now 116.0
- The Resource Pack version is now 96.0
Data Pack Version 116.0
World Generation
Features
- Removed feature types:
- minecraft:desert_well
ChangedΒ minecraft:template
- Added fieldΒ processors: Namespaced ID or inline definition of a structure processor list to apply to the template
Placement Modifiers
AddedΒ minecraft:randomly_selected
Randoly selects a Placement Modifier from a list and delegates placement to it.
Format:
- placements: Non-empty list of Placement Modifiers to pick from
Block Predicates
AddedΒ minecraft:volume_match
Checks that every block in a volume matches a given Block Predicate.
Format:
- min: List of 3 integers in rangeΒ -16Β toΒ 16Β specifying the lower corner of the volume as an offset from the test position
- max: List of 3 integers in rangeΒ -16Β toΒ 16Β specifying the upper corner of the volume as an offset from the test position
- match: Block Predicate to test on each position
Resource Pack Version 96
Shaders & Post-process Effects
Removed Core Shaders
- core/text_background.fshΒ andΒ core/text_background.vshΒ were removed and text background in Text Display Entities is now rendered using the text shaders
Order-independent Transparency (OIT)-related Shader Changes
- OIT_FORCE_ZERO_DEPTHΒ shader define was removed since the see-through text it was used for is now rendered in a separate pass outside OIT
Fixed bugs in 26.3 Snapshot 8
- MC-44654Β – Some entities’ positions are not updated on the client when teleported
- MC-122731Β – Camera movement stutters when turning in a boat
- MC-206540Β – Increased input delay when riding an entity
- MC-236497Β – The head rotations of passengers in boats are not correctly displayed for other players
- MC-237679Β – The head rotations of passengers in boats are constantly forced to turn in certain directions if the rider were to dismount the boat while moving left or right
- MC-249200Β – Several entities constantly deviate visually from their actual positions on the client when teleported
- MC-253023Β – Breaking paintings, item frames, glow item frames cannot trigger sculk shriekers
- MC-258579Β – The player’s head does not rotate smoothly (with delay) in third person view while riding a vehicle
- MC-259512Β – Horizontal camera rotation lags when riding
- MC-260780Β – Shulker bullets always push fireballs south
- MC-280250Β – Projectiles sometimes desync when thrown/shot while moving
- MC-300000Β – Players desync when teleporting all users riding a happy ghast
- MC-305214Β – Arrows deflecting off of entities get offset
- MC-308961Β – When changing the game mode using debug hotkeys while in the World Options screen, the “Game Mode” button does not update
- MC-309284Β – Poplar leaves don’t use theΒ dark_cutoutΒ mipmap strategy
- MC-309668Β – Straw beds are not broken faster when using hoes
- MC-309670Β – Cushions z-fight with the tops of dragon heads
- MC-309716Β – Cushions can be broken in Adventure mode
- MC-310066Β – Tridents thrown by drowned still visually bounce off entities
- MC-310097Β – Experience orbs desync and appear to phase through blocks
- MC-310103Β – The “Text Background Opacity” setting makes the text darker when the “Text Background” setting is set to Everywhere
- MC-310166Β – The straw bed is not placed immediately after regular beds in the Creative mode inventory
- MC-310175Β – Missing resource warning when loading up the game
- MC-310200Β – The player’s model flickers while falling into the void when viewed from certain angles
- MC-310393Β – Certain projectiles thrown at the world border rubberband repeatedly
- MC-310476Β – Projectiles only collide outright with the world border when underwater
- MC-310530Β – Changing the game mode in the World Options screen no longer changes the player’s game mode
- MC-310540Β – A noise definition withΒ base_amplitudeΒ set to 0.0 crashes the game during world load
- MC-310543Β – The JVM crashes withΒ EXCEPTION_ACCESS_VIOLATIONΒ inΒ atio6axx.dllΒ on Boot Camp (AMD Radeon Pro 555X)
- MC-310549Β –Β invulnerable_timeΒ never decreases for some entities
- MC-310632Β – Farmer villagers no longer throw excess wheat to other villagers
- MC-310642Β – Landing on farmland deals no fall damage when the block is prevented from being trampled
- MC-310687Β – Languages other than “English (US)” fail to load
- MC-310691Β – Stonecutter recipes for concrete stairs and slabs are missing
- MC-310692Β – The error message when the game is unable to load translations can extend outside the screen
- MC-310705Β – The difficulty lock warning screen shows the wrong difficulty after changing the difficulty
- MC-310718Β – Unused color attachments are unusable with the OpenGL rendering backend
- MC-310726Β – The mansion icon in the texture of woodland explorer maps doesn’t match the respective icon on the map
- MC-310728Β – Cushions can still be used to see through blocks in third person mode
- MC-310729Β – Explorer maps from previous versions prevent saved hotbars from loading
- MC-310743Β – The category headers in the Debug Options screen are still different than the other options screens
- MC-310757Β – In OIT shaders,Β coefficients[0]Β is accumulated usingΒ depthΒ but subtracted usingΒ originalDepth
- MC-310771Β – The common abandoned camp map is named “Abandoned Campsite Map” instead of “Abandoned Camp Map”
- MC-310783Β – Resource packs with custom namespaces cause the “English (US)” language to fail to load
- MC-310787Β – Villagers do not level up until the trading window is closed for several seconds
- MC-310789Β – Chunks sometimes don’t fade in correctly
- MC-310812Β – Placing and breaking cushions does not trigger sculk shriekers
- MC-310917Β – Chunk generation can corrupt on worlds upgraded from previous versions
US Panel
EU Panel
Aus Panel