Changes
- Added a new Abandoned Camp campsite variant for each biome
- Minor tweaks to Abandoned Camp structures
UI
- Fixed an issue where Realm owners could not select automatic region preference as their Realm region
World Options
- The World Options button has been moved to where the Open to Lan button used to be, accessible from the pause menu
- The World Options screen is divided into two sections: “General” and “Multiplayer”
- The “General” section contains the same options as the previous World Options screen
- The “Multiplayer” section contains three options:
- LAN: changes the multiplayer scope of the world
- Command Access: Controls whether players that join your world can use commands or not
- Port: the port number to use when opening the world to LAN
- The World Options screen is divided into two sections: “General” and “Multiplayer”
- The Online button used to access the Online Options screen will now always be shown in the Options menu
Technical Changes
- The Data Pack version is now 113.0
- The Resource Pack version is now 94.0
- Terrain blocks are now rendered with MultiDrawIndirect on supported devices
Data Pack Version 113.0
Commands
Changes to publish
- The gamemode argument has been removed
- Instead, the default game mode of the world should be set using the defaultgamemode command or the Game Mode button in the World Options screen, while player-specific game modes should be set using the gamemode command
Data Components
Changed minecraft:cooking_fuel
- burn_time and speed_multiplier can now additionally be defined by an inline number
Changed minecraft:brewing_fuel
- uses and speed_multiplier can now additionally be defined by an inline number
Changed minecraft:compostable
- layers can now additionally be defined by an inline number
Entity Data
- Added invulnerable_time tag which makes a mob temporarily invulnerable for a specific number of ticks
Loot Table Types
Changed minecraft:block_interact
- origin is now available in context, as the center of the block being interacted with
World Generation
Noises
The format of Noises (defined in the worldgen/noise registry, or inline in noise-based Block State Providers) has been updated.
Noises define a fractal Brownian motion (fBm) configuration with the following properties:
- Produces output values (approximately) fitting a normal distribution
- Unless otherwise specified, fits the output amplitude to [-1; 1]
- Due to the normal distribution, in practice this means that 99.7% of all samples will fit in that range – but values may still be encountered outside of this range
- Parameterized by persistence=0.5, lacunarity=2.0
- i.e. between each octave, the amplitude is halved and the frequency doubled
- Has stable seeding such that an octave can be boosted, muted, or added without affecting the rest of the octaves
- Renamed firstOctave to base_octave
- Added base_amplitude – non-negative float, a scale factor to apply to the noise output
- If not specified, defaults to 1.0
- Added octave_count – integer between 1 and 32, the number of octaves to sample
- Added normalize – boolean, or “legacy”, controls how the output amplitude should be normalized
- If true, base_amplitude is the expected amplitude of the output (i.e. 99.7% of all samples in [-base_amplitude; base_amplitude])
- If false, base_amplitude is the amplitude of the first octave
- If “legacy”, inherits the same normalization behavior as expressed by the previous format
- This would generally fit to a range smaller than expected
- If not specified, defaults to true
- Note: normalization is not affected by the amplitude_modifiers field – as such, modifying the amplitude of a single octave will not affect the amplitude of others
- Renamed amplitudes to amplitude_modifiers – list of floats, a scaling factor to apply to each octave
- The number of elements in this list must match octave_count
- As described above, this scaling factor bypasses normalization and will affect the output amplitude
- This field is no longer required – if not specified, defaults to all 1.0
Density Functions
Added pow
Raises the given base value to an exponent.
Format: object with fields:
- base – Density Function, the base value
- exponent – Density Function, the exponent
Added sqrt
Computes the square root of the given input.
Format: object with fields:
- input – Density Function, the value for which to compute the square root
Added log
Computes the natural logarithm of the given input.
Format: object with fields:
- input – Density Function, the value for which to compute the natural logarithm
Added sign
Computes the sign of the input:
- If the input is positive, returns 1
- If the input is 0, returns 0
- If input is negative, returns -1
Format: object with fields:
- input – Density Function, the value of which to compute the sign
Added distance_to_point
Computes the distance to a fixed point using the specified distance function.
Format: object with fields:
- point – array of 3 integers in form [x, y, z], the point to compute distance to
- metric – one of:
- euclidean – i.e. sqrt(dx^2 + dy^2 + dz^2)
- euclidean_squared – i.e. dx^2 + dy^2 + dz^2
- manhattan – i.e. abs(dx) + abs(dy) + abs(dz)
- chebyshev – i.e. max(abs(dx), abs(dy), abs(dz))
Updated gradient (renamed from y_clamped_gradient)
Format: object with fields:
- axis – x, y, or z, the axis over which to define this gradient
- tiling – one of:
- clamp_to_edge – outside the gradient boundaries, the value at the nearest boundary will be used
- repeat – the gradient will be repeated outside its boundaries
- mirrored_repeat – the gradient will be repeated such that odd repetitions are mirrored, ensuring continuity between repetitions
- from_coordinate – int, the coordinate at which the gradient starts
- to_coordinate – int, the coordinate at which the gradient ends
- Must not be equal to from_coordinate
- from_value – float, the value at which the gradient starts
- to_value – float, the value at which the gradient ends
Added slice
Removes a dimension from the input domain by taking a “slice” along an axis with a specific coordinate. For example, with axis=y and coordinate=0, a slice will be taken along the XZ plane, with all values sampled at y=0.
Format: object with fields:
- axis – x, y, or z, the axis to remove
- coordinate – int, the fixed coordinate to be passed to the input function
- input – Density Function, the input function
Changed end_outer_islands
Renamed from end_islands. No longer computes the density of the main island.
Structure Pool Elements
Changed minecraft:feature_pool_element
- Can now connect to Jigsaw blocks with any target name, instead of just minecraft:bottom
Resource Pack Version 94.0
Shaders & Post-process Effects
- terrain.vsh and terrain.fsh shaders are refactored to support multi-draw
- Some of the members in Globals and DynamicTransforms are shuffled to use less memory for those uniform blocks
- Introduced new define: RENDERPEARL_EXPLICIT_DEPTH_INVARIANCE – If present, indicates that an OIT shader should explicitly output a depth value because a device it is running on can produce a slightly different implicit value
Equipment Assets
The trim_palette_replacements field has been replaced with trim_overrides. This can be used to swap out the texture or palette used with specific trim materials or patterns for a given equipment asset, not just swap specific palettes.
- Format: list of override entries with fields:
- when – object with fields, the material and/or pattern to match
- material – optional Trim Material ID, the material to match (if specified)
- pattern – optional Trim Pattern ID, the pattern to match (if specified)
- Note: this is not the palette ID, as trim_palette_replacements used to be!
- At least one of material or pattern must be specified
- If both are specified, both must match for the entry to be used
- texture – optional trim pattern asset ID, a replacement texture to use if this entry matches
- Textures are specified in the same format as asset_id
- If not specified, the default texture for the pattern will be used
- palette – optional palette ID, a replacement palette to use if this entry matches
- If not specified, no palette remapping will be applied to the texture
- The first matching entry will always be selected
- At least one of texture or palette must be defined
- when – object with fields, the material and/or pattern to match
Fixed bugs in 26.3 Snapshot 6
- MC-299582 – Special crafting recipes behave differently than other recipe types with /recipe and the limited_crafting game rule
- MC-304195 – The arm overlay textures of parched have unused pixels not used by the model
- MC-307206 – Std140Builder incorrectly pads vec3s and ivec3s
- MC-307996 – The game cannot use hardware acceleration on devices lacking the fillModeNonSolid Vulkan feature
- MC-308694 – Using /defaultgamemode changes everyone’s game mode to the one set in “Settings for Other Players” in LAN worlds
- MC-308699 – Switching the host’s game mode causes new LAN players to ignore the forced game mode
- MC-308749 – Exiting and rejoining the same LAN session resets your game mode
- MC-309720 – The texture of straw beds has missing and extra pixels
- MC-309958 – Off-by-one error in SynchedEntityData.Builder#define
- MC-310088 – The taskbar icon displays the Java logo instead of the game’s logo
- MC-310099 – The game freezes if the head part of straw beds has a different facing than the foot part
- MC-310101 – Command+W now closes the game on macOS
- MC-310122 – Traversing the pie chart with keys does not work correctly
- MC-310132 – Armor trim textures can no longer be overridden
- MC-310134 – The “Exclusive Fullscreen” button and “Exclusive Fullscreen Mode” slider are still present and enabled on macOS
- MC-310136 – Player skin rendering is messed up when the “Improved Transparency” setting is enabled
- MC-310143 – IME candidates are invisible in fullscreen mode even when the “Exclusive Fullscreen” option is disabled
- MC-310155 – After entering macOS fullscreen by clicking the “Fullscreen” button in the Video Settings menu, you cannot reveal the menu bar or dock by navigating to the edge of the screen
- MC-310168 – When editing a glowing sign, the glow on the placed sign temporarily disappears
- MC-310195 – Control+Left click no longer counts as a right click on macOS
- MC-310213 – On-screen keyboard handling is inconsistent
- MC-310228 – The game freezes when a player destroys a bed at the exact same moment a villager sleeps in it
- MC-310235 – The game crashes when a piston pushes a water cauldron with the “Improved Transparency” option enabled
- MC-310241 – Brewing recipes show up in the command suggestions for /recipe, but cannot be granted or revoked
- MC-310281 – Using keyboard shortcuts to navigate tabs within UIs doesn’t work correctly
- MC-310311 – Item modifiers that reference themselves crash the game when invoked
- MC-310313 – Predicates that reference themselves crash the game when invoked
- MC-310314 – Number providers that reference themselves crash the game when invoked
- MC-310315 – Slot sources that reference themselves crash the game when invoked
- MC-310319 – The game crashes when the spider post effect is applied
- MC-310321 – The creeper post effect is ineffective
- MC-310357 – The OpenGL rendering backend passes 3 to GL_UNPACK_ALIGNMENT, which is invalid
- MC-310359 – mipLevel is not respected when copyTextureToTexture is used
- MC-310360 – clearColorTexture and clearDepthTexture clear all mipmaps with the Vulkan rendering backend, unlike with the OpenGL one
- MC-310382 – The game crashes when applying a resource pack with a shader that uses #include with uppercase characters in the path
- MC-310383 – The per-target blend state diverges between the OpenGL and Vulkan rendering backends
- MC-310388 – The caves and floating_islands noise settings no longer generate as intended
- MC-310455 – copyTextureToBuffer produces padded rows with the OpenGL rendering backend but tightly-packed rows with the Vulkan one
US Panel
EU Panel
Aus Panel