Changes
- Additional tweaks to JVM configuration
Minor Tweaks to Blocks, Items and Entities
- The Tripwire texture is now rendered as alpha cutout instead of transparent
UI
Debug Screen
- A day_count debug entry has been split from local_difficulty
Game Rules
- The Game Rules screen is now accessible in-game through a new World Options screen in the pause menu
- A search bar has been added to the top of the Game Rules screen, both in-game and in the world creation menu
World Options
The difficulty button in the pause menu has been replaced with a button leading to a new screen – World Options.
- The World Options screen contains the difficulty button as well as a button for changing Game Rules
- The Game Rules screen is available for all operators and otherwise disabled
Technical Changes
- The Data Pack version is now 97
- The Resource Pack version is now 78
Data Pack Version 97
- Added new block tags
- Added new fluid tags
- Changed format of time command to work with World Clocks and Timelines
- Updated time_check condition to specify a World Clock
World Clocks
World Clocks contain an internal time that increases every tick. They can be defined in data packs under the world_clock registry (i.e. found under data/<namespace>/world_clock/<id>.json)
- World Clocks can be paused or resumed, and the time of the clock can be changed or queried from the time command
- Format: object with no fields
Timelines
- Added a clock field: a World Clock ID, specifies which World Clock the timeline is tied to
- This field is required, but to match previous behavior the minecraft:overworld clock can be used
- Added an optional time_markers field, an optional map between namespaced Time Marker IDs and either an int or a Time Marker object,
- Format:
- Non-negative int, the tick that the time marker marks
- Or object with fields:
- ticks: int between 0 and period_ticks, the tick that the time marker marks
- show_in_commands: optional boolean, specifies whether the Time Marker will show up in command suggestions
- Default: false
- Format:
Time Markers
Time Markers assign a particular name to a specific (optionally repeating) point in time for a specific World Clock. Time Markers replace the previously predetermined names that could be used by /time set, for example day or night.
Time Markers will exist within the context of a specific World Clock. This means that even though the different Time Markers are defined by different Timelines, only one Time Marker can exist with a particular id for a particular World Clock. It also means that two World Clocks can have a Time Marker with the same name.
Built-in uses of Time Markers
Some Time Markers are used to drive Vanilla game behavior. Usually, they are configured to not show up in /time commands.
- minecraft:wake_up_from_sleep – the time to advance the dimension’s default clock to when players in that dimension wake up after sleeping
- minecraft:roll_village_siege – the time of the dimension’s default clock at which the random chance for a Zombie Village siege to occur should be evaluated
Commands
Changes to swing
- Both arguments can now be omitted and will fall back to the following defaults:
- The entity selector will be @s if omitted
- Which hand to swing will be mainhand if omitted
Changes to time
- The time command is now based on World Clocks
- A clock can be optionally specified as an input for the time command with time of <clock> …
- If the clock is not specified (/time … as before), the default clock for the dimension is used
- The return value (e.g. from /execute store) from the set and add subcommands is now the total elapsed ticks of the clock instead of the current time of day
Syntax:
- time [of <clock>] set <time> – sets the total elapsed ticks of the clock
- time [of <clock>] set <timemarker> – advances the clock forward to the next occurrence of the time marker
- For the minecraft:overworld clock, the available time markers are: day, noon, night, and midnight
- time [of <clock>] add <time> – adds ticks to the clock, can be a negative or a positive number
- time [of <clock>] pause – pauses the clock
- time [of <clock>] resume – resumes the clock
- time [of <clock>] query <timeline> – displays and returns the current number of ticks within the timeline’s period
- time [of <clock>] query <timeline> repetitions – displays and returns the number of times the timeline’s period has repeated
- time [of <clock>] query time – displays and returns the total elapsed ticks of the clock
- time query gametime – as before, the total elapsed ticks within the world (unaffected by changes made to clocks using /time)
Game Test Environments
Replaced time_of_day with clock_time
- Added a new required field clock: World Clock ID, the clock within which to set time (from the existing time field)
Predicates
minecraft:time_check Loot Predicate
- Added clock field: a World Clock ID, specifies which World Clock the time check should be done for
Recipes
- result field should now be more consistent across all recipe types that contain it
- It will now accept short form (e.g. “minecraft:foo”, which is equivalent to {“id”:”minecraft:foo”, “count”: 1})
- For recipe types smelting, blasting, smoking and campfire_cooking this field now also accepts count field
World Generation
Dimension Types
- Added field:
- default_clock: optional World Clock ID
- Specifies the default clock that will be used for the time command.
- If not specified, the time command will require an explicit clock argument
- Also specifies the clock to which minecraft:wake_up_from_sleep and minecraft:roll_village_siege time markers apply
- If not specified, those time markers will never apply in that dimension
- Specifies the default clock that will be used for the time command.
- default_clock: optional World Clock ID
Tags
Block Tags
- Added the following tags which determine which blocks a category of vegetation can be placed on and survive
- #supports_vegetation which provides support to the following blocks:
- Bush
- Short Grass
- Tall Grass
- Fern
- Large Fern
- Pitcher Plant
- Sunflower
- Lilac
- Rose Bush
- Peony
- Eyeblossom
- Firefly Bush
- Pink Petals
- Wildflowers
- Dandelion
- Torchflower
- Poppy
- Blue Orchid
- Allium
- Azure Bluet
- Red Tulip
- Orange Tulip
- White Tulip
- Pink Tulip
- Oxeye Daisy
- Cornflower
- Sweet Berry Bush
- Oak Sapling
- Spruce Sapling
- Birch Sapling
- Jungle Sapling
- Acacia Sapling
- Cherry Sapling
- Dark Oak Sapling
- Pale Oak Sapling
- #supports_crops which provides support to the following crops at all growth stages:
- Wheat
- Carrot
- Potato
- Beetroot
- Torchflower Crop
- Pitcher Plant Crop
- #supports_stem_crops
- #supports_pumpkin_stem
- #supports_melon_stem
- #supports_sugar_cane
- #supports_sugar_cane_adjacently
- Which blocks satisfy adjacency support requirements for Sugar Cane
- #supports_cactus
- #supports_chorus_plant
- #supports_chorus_flower
- #supports_nether_sprouts
- #supports_azalea
- #supports_warped_fungus
- #supports_crimson_fungus
- #supports_mangrove_propagule
- #supports_hanging_mangrove_propagule
- #supports_nether_wart
- #supports_warped_roots
- #supports_crimson_roots
- #supports_wither_rose
- #supports_cocoa
- #supports_lily_pad
- #supports_frogspawn
- Empty by default
- #support_override_cactus_flower
- Cactus Flowers can be placed on blocks in this tag even if they do not have a sturdy top face
- #supports_vegetation which provides support to the following blocks:
- Added the following tags which determine which blocks are not able to support specific categories of vegetation
- #cannot_support_seagrass
- #cannot_support_kelp
- Renamed the following tags for consistency:
- #dry_vegetation_may_place_on -> #supports_dry_vegetation
- #bamboo_plantable_on -> #supports_bamboo
- #small_dripleaf_placeable -> #supports_small_dripleaf
- #big_dripleaf_placeable -> #supports_big_dripleaf
- #mushroom_grow_block -> #overrides_mushroom_light_requirement
- Mushrooms cannot survive without a light level below 13 if not in the above tag
- #snow_layer_can_survive_on -> #support_override_snow_layer
- Snow layers can be placed on blocks in this tag even if they do not have a top full face
- #snow_layer_cannot_survive_on -> #cannot_support_snow_layer
- Added #grows_crops which defines which blocks beneath allow the following crops to grow:
- Wheat
- Carrot
- Potato
- Beetroot
- Torchflower Crop
- Pitcher Plant Crop
- Pumpkin Stem
- Melon Stem
- Added the following tags to define which blocks can start particular types of Bubble Columns
- #enables_bubble_column_drag_down
- Magma Block by default
- #enables_bubble_column_push_up
- Soul Sand by default
- #enables_bubble_column_drag_down
Fluid Tags
- Added tags to determine which fluids can support the following blocks:
- #supports_lily_pad
- #supports_frogspawn
- Added #supports_sugar_cane_adjacently
- Which fluids satisfy adjacency support requirements for Sugar Cane
- Added #bubble_columns_can_occupy fluid tag to define which fluids a bubble column can occupy with water as default
Resource Pack Version 78
- The Tripwire texture is now rendered as alpha cutout instead of transparent
Fixed bugs in 26.1 Snapshot 3
- MC-297536 – Z-fighting occurs on the debug crosshair
- MC-299992 – Unexpected behavior when giving or testing for an item with certain components manually specified as their default values
- MC-305105 – The spear in an entity’s main hand gets animated when their off hand arm is swung using /swing
- MC-305156 – Dialog elements are not displayed until the UI is refreshed
- MC-305251 – Breezes are aggressive toward every mob
- MC-305261 – The enchant_with_levels and enchant_randomly functions can crash the game
- MC-305292 – Copper chests use the Christmas present texture
- MC-305459 – Villagers spawned from spawn eggs use the biome at the world origin (0, 0, 0) for their variant
- MC-305540 – Wandering traders sell pumpkins instead of kelp for 3 emeralds
- MC-305577 – Piglins no longer flee from greater numbers of hoglins
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