Minecraft 26.1 Pre-Release 1 Server Hosting

Minecraft 26.1 Pre-Release 1 Server Hosting

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A new Minecraft Java 26.1 Pre-Release is here!

Today we are shipping the first pre-release for Java version 26.1, the Tiny Takeover game drop! From now on, you should mostly see bugs being fixed. In addition to that, pre-releases don’t follow the regular snapshot cadence of releasing on Tuesdays, so keep your eyes peeled for the next pre-release.

Minecraft 26.1 Pre-Release 1

Changes

  • Updated the Main Menu background panorama

Technical Changes

  • The Data Pack version is now 101
  • The Resource Pack version is now 84
  • Changes to the minecraft:nbt text component format
  • Changes to the minecraft:selectorminecraft:nbt and minecraft:object text component formats

Data Pack Version 101

  • The “Default Components” report generator no longer outputs files for entries without any components

Commands

Changes to time

Syntax:

  • time [of <clock>] rate <rate> – sets the rate multiplier at which the clock should advance
    • Note: this only changes the rate at which the World Clock and any Timelines dependent on it advance their internal timers
      • For example, in the case of the minecraft:overworld clock, the day/night cycle will pass quicker with a larger value, but actual game simulation will not speed up (as would happen with /tick rate)
    • rate of 1 corresponds to normal speed
    • rate is a float between 0 (exclusive) and 1000 (inclusive)

Data Components

Modified minecraft:provides_banner_patterns

  • The component now also accepts an ID or a list of IDs in addition to a tag

Modified minecraft:blocks_attacks

  • The field bypassed_by now also accepts an ID or a list of IDs in addition to a tag

Modified minecraft:damage_resistant

  • The field types now also accepts an ID or a list of IDs in addition to a tag

Loot Functions

Changed minecraft:set_instrument

  • The options field now also accepts an ID and a list of IDs in addition to a tag

Predicates

Added minecraft:environment_attribute_check Loot Predicate

Exactly matches the value of an Environment Attribute at a given position. Note: this predicate requires a context with an origin position set as long as the Environment Attribute can vary positionally.

Format: object with fields:

  • attribute – Environment Attribute ID to test
  • value – Exact value of the Environment Attribute to match
  • e.g. {condition: ‘environment_attribute_check’, attribute: ‘gameplay/piglins_zombify’, value: true}

Number Providers

Added minecraft:environment_attribute

Fetches and provides the value of an Environment Attribute (that can be represented as a number). Note: this provider requires a context with an origin position set as long as the Environment Attribute can vary positionally.

Format: object with fields:

  • attribute – Environment Attribute ID to fetch
  • e.g. {type: ‘environment_attribute’, attribute: ‘gameplay/sky_light_level’}

World Generation

Flower Features

  • Features spawned from Bone Meal are no longer restricted to the flower feature type, and instead controlled by the #can_spawn_from_bone_meal Configured Feature Tag
  • The flowerflower_no_bonemeal, and random_patch feature types have been removed
    • Instead, patches can be expressed as a sequence of count and random_offset placement modifiers

Int Providers

Added trapezoid Int Provider

Select a random value with a trapezoid distribution, similar to the trapezoid Float Provider.

Format: object with fields:

  • min: integer, the minimum value to generate
  • max: integer, the maximum value to generate
  • plateau: integer, the width of the “plateau” of the distribution in which all values are equally likely to occur
    • A value of 0 is equivalent to a triangle distribution
    • A value of max-min is equivalent to a uniform distribution

Tags

Configured Feature Tags

  • Added #can_spawn_from_bone_meal – features that, when added in a biome, can be spawned when using Bone Meal in that biome

Text components

`minecraft:object

  • Added a new optional field named fallback that contains a text component to be used when object component itself can’t be displayed (for example when printing messages in server logs or during narration)
  • Objects of type player (player heads) no longer can be used in server status messages (MotD)
    • All components of that type will be replaced by a fallback text

Resource Pack Version 84

  • Updated textures for Pup to fix issues with overlapping textures

Item Models

minecraft:end_cube Special Model Type

  • New special model type that renders a cube with the same texture effects as the End Portal and the End Gateway blocks
  • Fields:
    • effect – texture effect to apply, one of: portalgateway

Block State Rendering

  • End Gateway and End Portal should now look the same when rendered on a Block Display as they look when placed in world

Shaders & Post-process Effects

  • The core/rendertype_translucent_moving_block shaders have been removed in favor of core/block

Fixed bugs in 26.1 Pre-Release 1

  • MC-195237 – End portals and end gateways held by endermen or as block display entities are not rendered, but nether portals are
  • MC-230746 – Pointed dripstone does not grow with a waterlogged block 2 blocks above it but does fill cauldrons
  • MC-305518 – Baby wolves’ tail uses an incorrect UV map
  • MC-305702 – Zombies and their variants have lost their special animation when holding spears
  • MC-305914 – /swing does not swing players’ arms on their perspective
  • MC-306056 – The selected difficulty does not visually update when going into and out of the game rules menu
  • MC-306232 – The block breaking animation on banners is now amplified
  • MC-306315 – The left side of wolf pups’ heads is misaligned, causing a gap and texture error
  • MC-306338 – Baby zombified piglins’ snout texture was made for a 4×3×1 cube model, even though the snout model is actually a 3×3×1 cube
  • MC-306341 – Helmets on baby humanoids shift off-center when their heads rotate
  • MC-306427 – Certain mobs holding items with empty “kinetic_weapon” components crash the game whenever target acquisition succeeds
  • MC-306532 – The error that occurred when a resource pack used textures that were too large is now incomprehensible
  • MC-306571 – CommandEncoder#copyTextureToBuffer has incorrect parameter validation statements
  • MC-306612 – Baby zombies, baby husks, and gurgles now hold items like players do
  • MC-306624 – Various translucent geometry is now invisible behind name plates
  • MC-306631 – Baby zombies, husks, drowned, and zombified piglins spawned by using spawn eggs on normal ones can’t pick up items
  • MC-306633 – The “Toggle GUI” key bind doesn’t work when set to a mouse button
  • MC-306653 – Name plates are no longer visible through opaque blocks
  • MC-306705 – Copper golem statues with a pose now appear upside down as items
  • MC-306706 – The game hangs/freezes upon losing focus
  • MC-306708 – Block state rendering of chests for the left and right block states uses the single chest texture
  • MC-306713 – The most transparent pixels of the gradient banner patterns are no longer visible
  • MC-306742 – Rendering an empty item model with oversized_in_gui causes a crash
  • MC-306748 – Profiler tick ended before path was fully popped (remainder: ‘root’). Mismatched push/pop?
  • MC-306796 – Text displays with see_through set to 1 now z-fight with themselves

Follow along with all the previous updates for the Minecraft 26.1 snapshot

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  • Recommended Max Players is our best guess on how many slots gives good performance per GigaByte of memory. It relates to how many players can join before running into lag or out-of-memory errors. Newer servers with lots of mods/plugins will have less players per GB, you won't know exactly how many players until your server gets busy. You have Unlimited Slots, set this in the control panel, use your slots wisely. It's a guideline not set in bedrock!
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