Changes
- Fix pixel gap in Snifflet texture
- Fix Strider baby not having its bristles animated
- Striders now correctly inherit the warmth of the Strider they are standing on, matching Bedrock
- Reduced the head size of the following baby mob models:
- Zombie
- Husk
- Drowned
- Golden Dandelion now has different particles depending on if it is used to start or stop aging
- When aging is stopped green particles moving downwards will be shown
- When aging is started again green particles moving upwards will be shown
- Small Armor Stand now displays correctly by using the adult armor and scaling it down
UI
- If there are no screens open, IME input will be canceled
- IME will be opened when a text input gains focus and closed when a text input loses focus
- sound_cache debug entry has been added
Technical Changes
- The Data Pack version is now 99.3
- The Resource Pack version is now 82
Data Pack Version 99.3
Particles
- Added pause_mob_growth – particles showing on a baby mob which has had its aging stopped using a Golden Dandelion
- Added reset_mob_growth – particles showing on a baby mob which has had its aging reset and started using a Golden Dandelion
Resource Pack Version 82
- Updated textures for baby Zombie, baby Husk and Gurgle with smaller heads
Fixed bugs in 26.1 Snapshot 10
- MC-91132Â – No cross-platform CJK IME support
- MC-222949Â – You can use tridents enchanted with riptide while riding entities
- MC-305369Â – Trying to attach a leash to a fence outside its reach places a ghost leash knot and plays a sound
- MC-305471Â – Cacti appear with seams on the edges and corners when using higher resolution texture packs with mipmaps enabled
- MC-305494Â – Rabbits receive damage if they jump when there’s a block above them
- MC-305507Â – Baby cats’ model is not scaled
- MC-306276Â – Worried pandas no longer shake and hide their faces during thunderstorms
- MC-306300Â – The riding positions of baby zombies, husks, drowned, piglins, zombified piglins, and zombie villagers are offset, causing them to visually float
- MC-306304Â – The legs of baby zombies, husks, drowned, piglins, zombified piglins, and zombie villagers clip through their worn armor when their limbs move
- MC-306346Â – Baby piglin and zombified piglin legs don’t move the same way as their adult counterparts do
- MC-306361Â – Hollow spaces don’t render for a while when moving into a block in Spectator mode
- MC-306376Â – Armor now appears incorrectly on small armor stands
- MC-306454Â – The legs of baby striders detach from their bodies when attacked
- MC-306468Â – The IME pre-edit window doesn’t show up in the Creative mode inventory
- MC-306486Â – Using an IME keyboard makes some inputs not register
- MC-306501Â – Changing game rules from the world creation screen has no effect
- MC-306539Â – Entities now appear darker than blocks on brightness values other than “Bright”
- MC-306565Â – Farmers now sell 4 cookies instead of 18
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EU Multicraft
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