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A new Minecraft Java 1.21.11 Pre-Release is here!

The Mayhem is Mounting with our fifth Pre-Release for Minecraft 1.21.11, bringing you another round of fixes. Happy mining!

Minecraft 1.21.11 Pre-Release 5

Fixed bugs in 1.21.11 Pre-Release 5

  • MC-304409 – The enchantment glint is extremely bright on items with animated textures
  • MC-304593 – Charge attacks from spears held in the off hand can disable shields when holding an axe in the main hand
  • MC-304603 – Dolphins no longer follow players in boats
  • MC-304703 – Zombified piglins stop sprinting after some time while chasing

Minecraft 1.21.11 Pre-Release 4

Changes

  • The attack range extension for players in Creative Mode is once again set to 2 blocks
    • This reverts an accidental change that increased the range to 4 or 6 blocks in certain cases

Nautilus

  • Dispensers can now equip Saddles and Nautilus Armor on tamed Nautiluses and Zombie Nautiluses
  • Dismounting a Nautilus or Zombie Nautilus while on land no longer places the player inside the Nautilus
    • This works given that there is a valid block to place the player on
    • If there is no valid block, the player will be placed inside the Nautilus as before

Technical Changes

  • The Data Pack version is now 94.1

Data Pack Version 94.1

Item Components

Changes to minecraft:attack_range

  • Added fields:
    • min_creative_reach: float, the minimum distance in blocks from the Creative Mode attacker to the target to be considered valid
      • Default value: 0.0, valid from 0.0 to 64.0
    • max_creative_reach: float, the maximum distance in blocks from the Creative Mode attacker to the target to be considered valid
      • Default value: 5.0, valid from 0.0 to 64.0

Fixed bugs in 1.21.11 Pre-Release 4

  • MC-154651 – Boats and rafts can break off paintings and item frames
  • MC-300588 – Waypoint modifications reset upon death
  • MC-301127 – Music stops and restarts when trying to connect to a server when the music frequency is set to constant
  • MC-302516 – Zombie villagers spawn as the variant matching the biome at 0, 0, 0
  • MC-302662 – Dismounting a nautilus always places you inside the nautilus
  • MC-302895 – Spears held in the off hand play the charging animation when using items in the main hand
  • MC-304374 – Zombie nautilus drops are not affected by Looting
  • MC-304385 – Item frames and paintings pop out when in the same space as a stationary happy ghast
  • MC-304547 – Items in the crafter’s slots aren’t visible

Minecraft 1.21.11 Pre-Release 3

Changes

  • The “See-Through Leaves” video setting is now turned off on the “Fast” graphics preset
  • Tamed horses no longer run into cacti or sweet berry bushes

Fixed bugs in 1.21.11 Pre-Release 3

  • MC-302900 – Spears’ reach overrides the player’s entity interaction range
  • MC-303036 – Zombie nautiluses with a negative age possess a hitbox the size of a baby nautilus
  • MC-303709 – Dumping dynamic textures with large textures makes the game crash
  • MC-304045 – Spear hit sounds play the normal hit sounds
  • MC-304362 – RGSS breaks permanently when toggling hardware anisotropic filtering
  • MC-304363 – Copper golem statues render at the wrong position in shelves when reloading resource packs
  • MC-304407 – Charge attacks are impossible when looking at a mob that’s between 3 and 4.5 blocks away
  • MC-304440 – The mouse cursor changes to the pointing hand shape when hovering over inventory slots in the crafter UI
  • MC-304441 – The mouse cursor changes to the pointing hand shape when hovering over the creative inventory scroll bar’s bounds even if it’s invisible or inactive
  • MC-304452 – Non-see-through leaves in Programmer Art still look abnormal

 

Minecraft 1.21.11 Pre-Release 2

Changes

  • When the “See-Through Leaves” video setting is disabled, the gaps between leaves are now dark green instead of black
  • Turning the “See-Through Leaves” video setting off now gives a bigger performance boost than before

Fixed bugs in 1.21.11 Pre-Release 2

  • MC-238715 – The “minecraft:block.chest.locked” sound cannot be heard by other players when attempting to open locked blocks
  • MC-302660 – The “options.cutoutLeaves.tooltip” string is missing the word “you” making it grammatically incorrect
  • MC-303061 – The “minecraft:block.chest.locked” sound plays at the player position, not the chest’s
  • MC-304023 – Redundant level data fixer files are saved in worlds’ “data” folder
  • MC-304369 – Crash when loading the game without an existing options.txt file
  • MC-304401 – Non see-through leaves look different compared to the previous snapshot
  • MC-304421 – “attack_range” component breaks hit result

 

Minecraft 1.21.11 Pre-Release 1

Changes

  • Added a new graphical option “Texture Filtering”
    • This now controls whether or not Anisotropic Filtering is used
  • The heads of the Nautilus and Zombie Nautilus now clip less through their shells

Texture Filtering

  • New option in Video Settings
  • Controls the method used to sample textures when they are viewed at an angle or from a distance
  • Available values are “None”, “RGSS”, and “Anisotropic”
  • The default depends on your graphics preset and hardware
  • “RGSS” (Rotated Grid Super Sampling) is a shader-based filtering method that improves texture clarity at a moderate performance cost
    • This is available on all hardware
  • “Anisotropic” is a hardware-based filtering method that provides the best texture clarity
    • The maximum anisotropy may be “2x”, “4x”, and “8x”, controllable by a separate slider
    • If your hardware does not support it, Anisotropic Filtering will do nothing
    • This significantly impacts video memory usage (especially combined with a high mipmap count)

Spear Weapon

  • Golden Spear is considered a preferred weapon by Piglins
  • You can now continue to deal damage to the target if you keep charging at it after the initial hit, and mobs can do the same
  • Skeleton variants and Drowned can no longer pick up Spears
  • Zombified Piglins now also know how to charge with a Spear
  • Spears are now placed after Swords in the creative inventory

Advancements

  • The “Mob Kabob” advancement is no longer a challenge advancement

Technical Changes

  • The Data Pack version is now 94.0
  • The Resource Pack version is now 75.0

Data Pack Versions 89.0 through 94.0

Item Components

  • min_reachmax_reach and hitbox_margin have been moved from minecraft:piercing_weapon and minecraft:kinetic_weapon into a new component minecraft:attack_range to allow all melee weapon types to use them

Added minecraft:attack_range

  • Enables a custom attack range when using the item.
  • Overrides the normal entity interaction range for Player.
  • Regular melee attack range is computed for Mobs based on the distance of the target hitbox to their hitbox. This component modifies that distance check by adjusting minimum and maximum padding for the attack hitbox.
  • Mobs using minecraft:kinetic_weapon will have their attack range applied in the same way it applies to players
  • Format: object with fields
    • min_range: float, the minimum distance in blocks from the attacker to the target to be considered valid
      • Default value: 0.0, valid from 0.0 to 64.0
    • max_range: float, the maximum distance in blocks from the attacker to the target to be considered valid
      • Default value: 3.0, valid from 0.0 to 64.0
    • hitbox_margin: float, the margin applied to the target bounding box when checking for valid hitbox collision
      • Default value: 0.3, valid from 0.0 to 1.0
    • mob_factor: float, the multiplier applied to the min_range and max_range when checking for valid distance when item is used by a mob
      • Default value: 1.0, valid from 0.0 to 2.0

Tags

Item Tags

  • Updated #piglin_preferred_weapons to include Golden Spears

Resource Pack Versions 70.0 through 75.0

  • Textures for the Leather Horse Armor item and equipment asset have been split into a tinted base layer and an overlay layer

Item Sprites

  • Added new item sprites:
    • item/leather_horse_armor_overlay

Textures

  • texture section of *.mcmeta files has a new alpha_cutoff_bias field that controls alpha bias for cutout textures
    • Technically there is no limit for this value, it can be negative as well, but it does not make sense to set this higher than 1.0 or lower than -1.0 since the texture will become either fully opaque or fully transparent
    • Default value for this field is 0.0, and it can be increased for textures that can become too transparent/thin at distance, or decreased if it’s too “opaque”
    • It’s recommended to increment or decrease this value in fine granuality for finding the sweet spot. As an example, 0.1 is used for kelp textures in order to prevent them being fully trasparent at distance
    • Only used for lower mips of cutout textures, does not change the alpha of first mip level, and has no effect on other textures

Entity Textures

  • Added new entity textures:
    • entity/equipment/horse_body/leather_overlay.png

Sounds

  • Updated Swim Sounds for Nautilus, Baby Nautilus, and Zombie Nautilus
  • Removed sound event that is no longer used:
    • item.underwater_saddle.equip
  • Added new sound events for the Nautilus:
    • entity.baby_nautilus.ambient_land
    • entity.baby_nautilus.death_land
    • entity.baby_nautilus.hurt_land
    • entity.nautilus.ambient_land
    • entity.nautilus.dash_land
    • entity.nautilus.dash_ready_land
    • entity.nautilus.death_land
    • entity.nautilus.hurt_land
    • entity.zombie_nautilus.ambient_land
    • entity.zombie_nautilus.dash_land
    • entity.zombie_nautilus.dash_ready_land
    • entity.zombie_nautilus.death_land
    • entity.zombie_nautilus.hurt_land

Fixed bugs in 1.21.11 Pre-Release 1

  • MC-276382 – Leather horse armor leggings & helmet parts are untextured
  • MC-299136 – Hyper Potions (Ian Tsuchiura) is not mentioned in the credits and splash texts
  • MC-302209 – Debug renderers stop working when changing dimensions
  • MC-302677 – The attack indicator does not respect spears’ reach
  • MC-302836 – The texture of zombie horses’ heads is not symmetrical
  • MC-302840 – The saddle texture on zombie horses is missing some parts
  • MC-302882 – Piglins do not perform charge attacks when holding spears, unlike in Bedrock Edition
  • MC-302900 – Spears’ reach overrides the player’s entity interaction range
  • MC-303052 – Cobwebs and sweet berry bushes prevent players from lunging using spears
  • MC-303174 – Nautilus shell drop chance from nautiluses is unaffected by Looting
  • MC-303467 – Zombified piglins that spawn holding golden spears and can pick up loot swap their spear for any other item
  • MC-303476 – Dashing on a nautilus plays an underwater sound even on land
  • MC-303524 – Piglins that spawn holding a golden spear swap their spear with any golden item
  • MC-303657 – Camel husks only sink when ridden
  • MC-303664 – Black outlines render on flat-textured blocks when mipmap levels are disabled
  • MC-303812 – Zombies that spawn holding spears and can pick up loot swap their spear for any other item
  • MC-303838 – The rain overlay renders in the end while the ender dragon fog is present
  • MC-303846 – /gamerule does not accept full resource locations of game rules
  • MC-303919 – Lunge wastes durability and hunger by using it while on a ladder
  • MC-303942 – The Mob Kabob advancement doesn’t reward the player with experience
  • MC-303950 – Velocity no longer properly increases spear damage
  • MC-304029 – Undead mobs no longer burn in sunlight in biomes without rain while it’s raining
  • MC-304042 – You can get the Mob Kabob advancement by hitting an ender dragon five times in a row with the same charge attack
  • MC-304058 – Lower fog_end_distance environment attribute values cause rain to drastically increase fog effect
  • MC-304095 – Holding a spear prevents attack interactions with interaction entities
  • MC-304116 – Entities and block entities do not fade correctly when the chunk fade setting is active
  • MC-304127 – The float ranges of Cubic Bézier curve arguments don’t match the changelog
  • MC-304163 – Shift-left-clicking an entity’s name with advanced tooltips enabled no longer inserts the entity’s UUID in the chat
  • MC-304170 – Setting the “Music Toast” option to “Pause Menu and Toast” while music is disabled shows a music toast
  • MC-304190 – Fish buckets have a dysfunctional consumable component now
  • MC-304191 – Foxes can now eat fish buckets, deleting the bucket and skipping special effects
  • MC-304196 – The recipe for waxed chiseled copper made from waxed copper slabs now yields two items instead of one
  • MC-304212 – Zombie nautiluses being ridden by mobs can still be leashed, unlike zombie horses and camel husks

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Memory Requirements & Player Slots

  • Memory Guideline
    To avoid lag or memory errors, order a minimum of 3GB of memory. If you are playing with friends or planning on hosting a public server consider ordering 4GB or more. You won't know your exact requirements until you start building and getting more players on. Don't worry you can quickly upgrade your memory as your server grows. Follow this guide if you need to upgrade.

  • Recommended Max Players is our best guess on how many slots gives good performance per GigaByte of memory. It relates to how many players can join before running into lag or out-of-memory errors. Newer servers with lots of mods/plugins will have less players per GB, you won't know exactly how many players until your server gets busy. You have Unlimited Slots, set this in the control panel, use your slots wisely. It's a guideline not set in bedrock!
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